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Discovering the Scientist Within offers an utterly unique approach to the research methods course. Rather than taking students through statistical methods one at a time, the authors provide a series of realistic and engaging case studies with each design-focused chapter presenting a single study start to finish. View More

Discovering the Scientist Within

Activity: Gaming your way to an understanding of factorial designs. Play in research methods!

This activity is designed to teach factorial designs in research method courses. Students design and conduct mini-studies using video games. Acting as researchers in a fun and novel way enhances Read More...

Data Analysis: Factorial Design

This takes you to resources for teaching students Factorial ANOVA.

Exemplar Study: Factorial Design (Appearance & Competence)

To be used as a supplement to a traditional lecture, this activity makes use of published research to illustrate the factorial design. Discussion starters and in-class activities based on the

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Exemplar Study: Factorial Design (Ostracism & Text Messages)

To be used as a supplement to a traditional lecture, this activity makes use of published research to illustrate the factorial design. Discussion starters and in-class activities based on the

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Factorial designs: Making the connection between hypotheses, follow-ups and conclusions

This exercise is designed to help students understand that the researcher’s hypotheses should guide which means are compared following a significant interaction. Students will see how the

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Online Activity: Factorial Research Design (Methods)

From the Society for the Teaching of Psychology website:
This interactive application provides supplemental instruction on factorial research designs that students enrolled in a Statistics

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Podcast Lecture on Factorial Designs

In this podcast will show how you could set up a two factor research design using an interesting topic: physical attractiveness. You’ll see what is meant by main effect and an interaction.

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PowerPoint: Factorial Design: Pepsi Challenge

This activity leads students through a factorial design where students are in one of four conditions where they provide taste ratings for soda (Pepsi vs. Coke) either while knowing or not knowing

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